Town: Bāwk Wō̂dgä Kēä

Bāwk Wō̂dgä Kēä

Bāwk Wō̂dgä Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGē̌lerkéōw Region
RegionKhō Kot Woodlands
Founded964
Community LeaderHigh Chief Kthî Snog̈d Grîm
Area4 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2540 m (8333 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population1127
Population Density281 people per km2 (1127 people per mi2)
Town AuraSummoning
Naming
Native nameBāwk Wō̂dgä Kēä
Pronunciation/bɔ̄ːk/ /wʊ̂ʤæ/
Direct Translation[sudden; abrupt; swift] [race (ethnicity); ethnicity]
Translation[Not Yet Translated]

Bāwk Wō̂dgä Kēä (/bɔ̄ːk/ /wʊ̂ʤæ/ [sudden; abrupt; swift] [race (ethnicity); ethnicity]) is a subtropical Town located in the Gē̌lerkéōw Region of the Confederation of Goblin Tribes.

The name Bāwk Wō̂dgä Kēä is derived from the Goblin language, as Bāwk Wō̂dgä Kēä was founded by Rāb Mpfé̄ 'Ryan Venus' Mēnvé̄ Da̋nvē Vú̄shvé̄ Gaw̄̄b Dākīy, who was culturaly Goblin.

Climate

Bāwk Wō̂dgä Kēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 1°C (33°F). Bāwk Wō̂dgä Kēä receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bāwk Wō̂dgä Kēä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2540 m (8333 ft) above sea level.

Overview

Bāwk Wō̂dgä Kēä was founded durring the late 11th century, by Rāb Mpfé̄ 'Ryan Venus' Mēnvé̄ Da̋nvē Vú̄shvé̄ Gaw̄̄b Dākīy. The establishment of Bāwk Wō̂dgä Kēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rāb Mpfé̄ 'Ryan Venus' Mēnvé̄ Da̋nvē Vú̄shvé̄ Gaw̄̄b Dākīy struck deals with nearby nations and communities to establish Bāwk Wō̂dgä Kēä as a prison colony.

Bāwk Wō̂dgä Kēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Bāwk Wō̂dgä Kēä is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bāwk Wō̂dgä Kēä is buildings are arranged arrounded highly ordered system of spacious gravel streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Bāwk Wō̂dgä Kēä seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Bāwk Wō̂dgä Kēä the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Bāwk Wō̂dgä Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bāwk Wō̂dgä Kēä.

Bāwk Wō̂dgä Kēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bāwk Wō̂dgä Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bāwk Wō̂dgä Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bāwk Wō̂dgä Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bāwk Wō̂dgä Kēä's public wards, blessings, and other arcane systems.

Bāwk Wō̂dgä Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Bāwk Wō̂dgä Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Bāwk Wō̂dgä Kēä's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Bāwk Wō̂dgä Kēä vermin leave small tokens in payment for food taken.

The Ice Elemental, Large near Bāwk Wō̂dgä Kēä are known to be quite timid.

Bāwk Wō̂dgä Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Necromancy energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4541 m2
    • Cattle and Similar Creatures: 281
    • Poultry: 3381
    • Swine: 225
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

342 of Bāwk Wō̂dgä Kēä's population work within a Foundational Occupation.

718 of Bāwk Wō̂dgä Kēä's population do not work in a formal occupation, but do contribute to the local economy. 67 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Bāwk Wō̂dgä Kēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Bāwk Wō̂dgä Kēä is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century, Bāwk Wō̂dgä Kēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Bāwk Wō̂dgä Kēä lost 287 people, 102 livestock, and 79 buildings. The conflict ended after roughly 200, when members of Bāwk Wō̂dgä Kēä's militia enacted an operation to deliver a message to a faction leader, then secure them. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Bāwk Wō̂dgä Kēä's forces. The war is remembered in legend by Bāwk Wō̂dgä Kēä's bards, historians, and legend keepers.

History